Hired by the local Mine owner / Fat Cat, Avery Diazo to clear out his mines and put an end to the killings surrounding the place, the Long Shots’ time of rest and healing is interrupted by a murder investigation in the small down to Telgam. The events that unfolded over the next few hours did little to abate their uneasiness of the world below the city, and have solidified Jerrede’s hostility toward the humans in town. But what’s really going on in Telgam? And what did the city’s long-entombed Vampire teach them about the city sleeping above their heads?
Last night was the premier of my new dungeon tiles in the Trials of Everrun game!
Sadly, bringing the new dungeon tiles was about all I had for preparation – because I’d left all of my notes, maps and character sheets (basically my entire Current Module folder) sitting at the house. So I flew it by the seat of my pants and everyone seemed to have a good time!
The players, readers and carpal tunnel of Thirdwaller have all requested a “cease and desist” on full session recaps here on Thirdwalling. So instead, beginning with this entry, we will cover highlights of unique mechanics or fun encounters – including notes on setup, research and background.
Last night, the Long Shots were exploring the Heart of Korrigan – the glacial center of the dwarven capital of Korrigan as part of the Trials of Everrun campaign. Some of what happened last night is still waiting to unfold – so we’ll be light on the details until the players have fully explored the in-game mechanics behind the ritual they encountered – but they’d gotten wind that a ritual was taking place underground, involving a being called “Nef” that everyone seemed to be terrified of. As they approached the site of the ritual, the local Ia (ice trolls) and Eira (ice goblins) were more intent on fleeing the scene than standing to fight.
After taking out the door guards – and the Cold Ones – they Bran-ed (that’s a verb, now) their way through the door (Drip Dry had stepped out for a phone call, leaving the Leg-up to figure out the puzzle of the gate) and into the Ritual Site. Look beyond the More Link for more write-up on the mechanics of the ritual –
It is shaping up to be a busy day and an even busier weekend.
At some point, I will post a full recap of what happened during last night’s Trials of Everrun session and why – but first I wanted to take a moment to give my players a big pat on the back.
This group never ceases to amaze me and inspire me with their level of intensity in the game – and I made some joking comments that I hope weren’t incorrectly received.
Like most game masters, I like to throw hooks, setbacks and downright ambush traps at the players to watch them overcome them. It never ceases to bring me great joy when they spot those traps, identify them as traps both in- and out-of-character only to deliberately plunge headlong into them anyway! Their bravery in the face of overwhelming odds (the phrase “I expect Kaderin to have them all dead before I even manage to draw my sword” was uttered), teamwork (“You guys work on the Ogres, I’ll work on the door.”) and flat-out logical bad-assery (Ogre blood corroding your axe? Guess it’s time to choke the ogres to death instead.)
You keep me on my toes, Bad Batch – and I love you for it!
Thursday night was a pretty slow night in the Trials of Everrun session. As my previous posts mentioned, I have been ill so I did not put the requisite planning into the game. I did not have props for my letters or really have much of anything fully “written” in terms of scripts and stats. Complicating this further, there was a bad accident on the road outside the game shop that made just about everyone late – and Drip Dry did not arrive until nearly 7:30 – an hour late (and an hour and a half after he usually arrives).
Despite this, the players seemed to have a decent time entertaining themselves, so I’m classifying it under the accidental folder of the “win” category.