Our lives are full of distractions and the game table is no exception. Whether the group meets in a game shop or the game master’s living room, they’re constantly bombarded with everything from cell phones to children, significant others and work emails. A big challenge to the modern game master is keeping their players’ attention over the din of this constant bombardment to the senses. By applying some of the same principals used in public speaking in business, game masters can capture the table’s attention and keep it despite the worst distractions their players can dream up.
Thursday night was a pretty slow night in the Trials of Everrun session. As my previous posts mentioned, I have been ill so I did not put the requisite planning into the game. I did not have props for my letters or really have much of anything fully “written” in terms of scripts and stats. Complicating this further, there was a bad accident on the road outside the game shop that made just about everyone late – and Drip Dry did not arrive until nearly 7:30 – an hour late (and an hour and a half after he usually arrives).
Despite this, the players seemed to have a decent time entertaining themselves, so I’m classifying it under the accidental folder of the “win” category.