Some severe health concerns and the arrival of my niece have delayed the Player Series yet again. Please accept as tribute Game Master Tip #5 – Getting them in the door!
Any Game Master who’s ever experienced it – from a LARP to a MMO Raiding Group and every brand of tabletop in between – nothing kills a game faster than bickering and arguing between players. But if you want to see a game die a slow, painful death? Apathy is the way to do it. When the players (or even worse, the game master!) disengages from the game itself the sessions start a slow downward spiral until, if you’re lucky, it dies. If you’re not lucky? Well, then it really takes a turn for the worse. What can a good Game Master do to keep his players engaged and his story engaging? I was given a tip by a fellow Game Master several years back that I have always followed. He said (and I’m paraphrasing): “First, you’ve got to get them in the door every week.”