Game Master Tip #5 – Getting them in the door!

Some severe health concerns and the arrival of my niece have delayed the Player Series yet again.  Please accept as tribute Game Master Tip #5 – Getting them in the door!

Any Game Master who’s ever experienced it – from a LARP to a MMO Raiding Group and every brand of tabletop in between – nothing kills a game faster than bickering and arguing between players.  But if you want to see a game die a slow, painful death?  Apathy is the way to do it. When the players (or even worse, the game master!) disengages from the game itself the sessions start a slow downward spiral until, if you’re lucky, it dies.  If you’re not lucky? Well, then it really takes a turn for the worse. What can a good Game Master do to keep his players engaged and his story engaging?  I was given a tip by a fellow Game Master several years back that I have always followed.  He said (and I’m paraphrasing): “First, you’ve got to get them in the door every week.”

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