In every discussion I read pertaining to Role Playing Game tips and rules, regardless of system, publisher or genre, there is a variation of the same rule that pops up again and again. This recurring theme even shows itself in the core rules of role playing books like Vampire: the Masquerade where it is called things like the Golden Rule or Rule Zero. Whatever the name or system, the theme is always the same;
The Game Master Is Always Right.
Wow, no pressure, right? In this multi-part series Thirdwalling will discuss this premise and equip game masters to navigate the treacherous waters of the Golden Rule.
Let’s put the Role Playing back in Role Playing Games!
As a former LARPer, I may be a bit biased about creating an immersive atmosphere for even tabletop games. This week’s Player Tip is about encouraging that in-depth feel at the game table, and building a more “realistic” character for a more fun game.